PUBG BATTLEGROUNDS 2023



 Live Support Timetable



PC: July 12, 12 AM - 8:30 AM (UTC)

Console: July 20, 1 AM - 9 AM (UTC)

Map Administration

※ Kindly note that PC players can expect map changes each Wednesday at 2 AM UTC, while Control center players can expect a similar each Thursday at 7 AM UTC.

※ In Irregular Guide locales, each guide will have an equivalent likelihood of being chosen, with a likelihood of 20%.

(PC) Test Server

Typical Match: Sanhok/Paramo

AS locale: Crew - TPP

NA locale: Crew - FPP

Live Server - Ordinary Match

Week 1: Erangel/Miramar/Vikendi/Sanhok/Karakin

PC: July 12 ~ July 19

Console: July 20 ~ July 27

Week 2: Erangel/Taego/Deston/Sanhok/Paramo

PC: July 19 ~ July 26

Console: July 27 ~ August 3

Week 3: Erangel/Miramar/Vikendi/Sanhok/Karakin

PC: July 26 ~ August 2

Console: August 3 ~ August 10

Week 4: Erangel/Taego/Deston/Sanhok/Paramo

PC: August 2 ~ August 9

Console: August 10 ~ August 17

Live Server - Positioned

Positioned: Erangel (30%)/Miramar (30%)/Taego (30%)/Vikendi (10%)
The guide administration for Positioned is refreshed on a season-via-season premise.
※ Kindly note that the elements and updates portrayed beneath are likely to change or evacuate becauseause of issues like bugs, in-game issues, and local area criticism. The pictures utilized are planned as visual referenJusgamee genuine game might appear to be unique as the forms are consistently evolved and refined before discharge.

Strategic Stuff

Balance changes made to specific Strategic Stuff.

Blue Chip Locator

Has been taken out from Strategic Stuff.

EMT Stuff

The utilization time for the accompanying recuperate things, when applied to oneself, has been somewhat decreased.

Drug Unit utilization time: 8 seconds → 7 seconds

Medical aid Unit utilization time: 6 seconds → 5 seconds

Wrap use time: 4 seconds → 3 seconds

To hold the job of group play, the use season of the accompanying things when utilized by colleagues has been somewhat diminished.

Prescription Unit utilization time: 7 seconds → 6 seconds

Emergency treatment Unit utilization time: 5 seconds → 4 seconds

The recovery speed of colleagues has been abbreviated from 8 seconds → 7 seconds.

Fix Pack

Utilization: multiple times → multiple times
< Dev's Remark >

Good tidings players, In-Game Dev is iningto examinedown-the-line down-the-line update to Strategic Stuff.

Over time, PUBG: Milestones has persistently advanced, looking to present assorted ongoing interaction encounters past what has turned into the norm. Our objective has forever been to guarantee that all players, paying little heed to expertise level, can feel like they're definitively adding to their groups. As a feature of this mission, we presented the Strategic Stuff framework. This interesting expansion permits players to plan and adjust their methodology in light of various circumstances and gear types, empowering each colleague to likewise take on new jobs.

Strategic Stuff has gotten posIti criticWhereftfff, however we noticed examples where players needed to forfeit their essential weapon openings to account for Strategic Stuff, prompting difficulties in battle. Offset issues additionally arose with specific stuff like the Spotter Degree and Strategic Pack. To resolve these issues, we made a few equilibrium changes and presented a reestablished Strategic Stuff framework in Update 24.1. Our goal was to highligivethe essegivel parts of tgivevee and deal players more choices to customize their playinteractionsing the variety of ongoing interaction.

Nonetheless, we've been getting significant criticism post the 24.1 Update, it was unnecessarily strong to propose specific Strategic Stuff.

We first wish to eenoughachingch any offset chfar-reachingfar reaching examination of local area input and ongoing interaction measurements across all guides and modes (solo/pair/crew). This interaction additionally applies rategic Stuff. For example, while specific stuff was more well-knowNhipell-knownsolo players, it wasfriendsll known in bigger guides/joint effort.incredibly Chip Locator was one such Strategic Stuff. As per our inside information, it was especially well-known in more modest guides and solo modes. However it positioned most reduced as far as win rates across all Strategic Stuff, it gave a huge benefit during early battles by making foe area simpler. This simplicity of finding adversaries, particularly among prepared players who depend on sound play and world territory for positional mindfulness, was viewed as lessening the pressure of the game and causing pressure, as it uncovered their areas without any problem.

We had at first wanted to scpresentinge measurement with Straccumulatingff present the 24.1 Updameasurement,umulating more exact measurements, however the criticism and the genuine in-game utilization information drove us to reason that the pressure brought about by the Blue Chip Identifier was huge. Thus, we've chosen to eliminate the Blue Chip Finder in this update.

Concerning the EMT Stuff, we perceived that it was over-changed in the 24.1 Update, as we recently resolved this stuff had excessively powerful highlights, for example, self-recuperate help impacts and decreased time for partner mending/restoration. In this manner, we have done minor upgraBoard
In conclusion, the Across the board Fix Unit has demonstrated its worth as an important device, empowering players to fix critical hardware in different circumstances. Our measurements show it as one of the best Strategic Stuff, recording the most noteworthy success rate among all. Hence, we've chosen to diminish its use limit in this update.

Thing

The Jammer Pack, which was already accessible on all guides aside from Sanhok and Paramo, will presently likewise be generating on these guides following this update. New uodate.

Arcade

The tingtingling currentgh a criticin al reden thispermittingitting concurrent activity of different game modes!


  • Numerous game modes are presently playable at the Arcade.

  • Group Deathmatch, Serious Fight Royale

  • Recently adjusted and future LABS modes will be available through the Arcade.

  • Changes have been made to the Arcade UI, which incorporates the Arcade principal page and mode anteroom.

  • The principal page shows genet now dynamic game modes.

  • The mode hall is a committed space for understanding mode rules and rewards, welcoming colleagues, and starting matchmaking.

  • A Finish of Match page will presently be displayed toward the finish of each and every Arcade match.
  • This reward ands dacquireredinteractivity results, related mode missand ions, rewards acquired, from there, the sky is the limit.

New Award Framework


BP rewards are not generally granted for playing in the Arcade. In their place, we're presenting the new Arcade Point (AP) framework.

You will get remunerationationplaying playing in the Arcade.

Acquired AP can be seen both on the in-compensatorys and End of Mat  page.

Yocompensationntee compfor ensatoccasionh time you accomplish an AP achievement.

AP count will reset each Wednesday at 2 AM (UTC).

New Decoration

To praise the Arcade's redesign, we've added a unique Decoration that you can get by finishing a straightforward mission!

Rich Presence

All new Arcade game modes, including Group Deathmatch, will sbrought-togethergether "Arcade" Rich Presence.

This is noticeable when you're in the Arcade's entryway room or during interactivity.

This applies to Steam, Legendary Games, Xbox, and Strife.

Notes While Playing in Arcade

Arcade interactivity doesn't give XP or ongoing interaction rewardcade inArAade's'sy won't bintentionght reactionhe on Vocation page.

Arcade ongoing interaction won't bArcade'sected in your Match History.

Arcade's ongoing iArcade'stion doesn't uphold replays.

< Dev's Remark >

Hi PUBG: Milestones fans! We, the Out-Game unit, are excited to at last present to you the eagerly awaited Arcadiffactivititidiffdciivitititinirirccdenistrationsitiactivitiese ArtheLABS administrations as of not long ago have brought about some botcessesoof urse

Consequently, over the last months, we've moved toward the update of the Arcade from a point of view of 'necessities' and 'pleasant to-haves'. All through the turn of events and conversation process, we've iteratively a,dded and strippe,d back componenparticularlyuality procuring teother particulars other related particulars.

Witdirector 24.2, we are eager to usher you into our rself Arcade mode. Here, you'll find ainteractionst of ongoing interacprizes frameworkother prize fyourselfork. Reacquaint yourself with past LABS top picks, invigorating new modes, and the excitement of Group Deathmatch, among different highlights!

Mode

Extreme Fight Royale

Accessible to play through the Arcade.

We have extended the Extraordinary Fight Royale mode by adding ten new regions, drawing two regions from every one of the accompanying guides: Erangel, Miramar, Taego, Deston, and Vikendi.
Preparing Mode. Open Play store.


Preparing records have been added to the Point/Sound Lab.



Following each Point/Sound meeting, your preparation results are methodicallly archived.

Preparing records give differegiveseasurements, for example, your pointing scores, pointing exactness, conveyance of designated hits, and the sky is the limit from there.

You can look at your past exhibitions, screen both and your latest and most elevated records.

The most elevated records shows your bshowoint or Sound meeting execution to date inside the last 10, 50, or 100 records.

Point and Sound can hide away to 100 records each, and any records before the latest 100 will be eliminated.

The Preparation Record button has been ded close to the Leave Preparing Mode button. Click botton.
 

Notoriebuttonmework


Praise your victorious Chicken Supper by commending your partner's work through ocommand throughg framework. Remember to maintain your own Standing level and open new rewards!

※ This update applies to just Typical Matches and Positioned.


Praise Component

A Commendation highlight has been added to the Furthest limit of Match screen.

Players canthe  choose one of the three commendations to compliment a partner's commitments:
Expertise Expert: Recognizes players who valiantly lead the hostile, safeguarding the group with their battle capacities.

Valiant Pioneer: Recognizes players who tranquilly guide the group towards triumph, exhibiting compelling system even amid testing circumstances.

Specialized Subject matter expert: Recognizes players who upgrade group execution through clear correspondence, collaboration, and benevolence.

Getting praises procures you Notoriety focuses and support your Standing level.
Praises can be offered to colleagues who complete a match together.

You likewise have the choice to continue to the following screen without giving a commendation.
There is an everyday cap for Notoriety focuses gained by means of praises.

Self-praises are not allowed.

When you explore away from the Finish of Match page, you can't get back to the commendation include.
After getting to the Furthest limit of the Match page or the Hall, you will get a notice of gotten praises, including who granted them.
"(Player) has offered you the Expertise Expert commendation."

Notoriety Level

Notoriety level and related prizes can be seen in Profession - Outline.
Your Standing level and those of others can be found on the particular Profile pages.
Directions on guaranteeing your prizes, alongside related warnings, are given through Notices.
Upon introductory login after Update 24.2, players with a Standing level under 2 will be reset to Even out 2.

Punishments have been improved for unseemly way of behaving; players revealed for harmful ways of behaving/spamming/publicizing will lose Notoriety focuses.
Being quieted for 'Harmful Language' in the talk will get an enormous point derivation.
Notoriety Level Prizes

We have added the accompanying prizes for Notoriety Levels, which come in two classifications: Level Prizes (once) and Upkeep Prizes (in all actuality like clockwork):

  • Level 3: Level Award - 10 Craftsman Tokens
  • Support Prize - 2 Stockpile Plunder Reserve
  • Level 4: Level Award - 15 Craftsman Tokens
  • Support Prize - 3 Stockpile Plunder Reserve
  • Level 5: Level Award - 20 Craftsman Tokens
  • Support Prize - 4 Stock Plunder Reserve and 1 Craftsman Token
Prizes will be consequently conveyed with related notices.

Another Standing Decoration has additionally been added.
< Dev's Remark >

Out-Game unit here once more, eager to introduce one more update for the Standing framework! In this update, we strived to rise above the customary 'great habits' measurement to an exemplification of explicit in-game ideals (authority, expertise, correspondence). Consider, for example, the accompanying situation: Partner 1 is taken out and confined in a structure encompassed by a foe crew. Colleague 2 organizes the salvage, teaching Partner 3 to expect the job of a sharpshooter positioned on a close by edge, while Partner 2 and Partner 4 make a plunge for the salvage. Partner 3 decisively pings and makes an interruption for foes outside the structure. In the interim, Partner 4 uses a Smoke Explosive to cloud permeability and empower a more secure restoration cycle and Colleague 2 offers help by sending off cruel projectiles at moving toward foes. By the day's end, Partner 1 can decide to commend Colleague 2 for being a Daring Chief, Partner 3 as an Expertise Expert, and Colleague 4 a Specialized Trained professional.

Our plan is to ignite a journey for honor among every one of our players, cultivating a climate of better in-game way of behaving. While we recognize that accomplishing a high Standing level will without a doubt introduce a test, our goal is to safeguard the renown and acknowledgment related with such an accomplishment, representing a player's predictable exhibition of magnificent abilities and considerate interactivity. The commendations are intended to act as criticism on perceived temperances, giving uplifting feedback and directing your in-game execution higher than ever.

Rewards

The BP rewards you get after a match have been supported considerably.
This upgrade will be more articulated for players at lower expertise levels (with regards to positioning, kills, harm, and so on.).

The presentation of BP/XP match reward subtleties has been eliminated from the in-game Match Result screen. These subtleties are accessible on the Finish of Match page.
The organization of the plunder from Supply Plunder Reserve have been redone to now incorporate Studio materials.

Credits will be given as the standard compensation rather than BP.
The likelihood of individual Ensembles and Hardware Engravings have been fundamentally raised.
Match Positioning and Details

We have gotten a lot of criticism with respect to errors between the players' emotional understanding of in-game rankings and details, contrasted with the objective information accessible through Match History or outsider destinations. To alleviate this hole and to give more dependable reactions to your requests, we have changed the rationale of positioning and detail conclusions.

Positioning and detail are currently determined at the place where a player leaves the match.
Leaving the match is characterized as occurrences where players deliberately leave the game, for example, choosing "Leave Match" or "Exit to Work area" choices.

Assuming a player is disengaged because of issues, for example, game accidents, it isn't named leaving, considering that reconnection is practical and goal won't not entirely settled.
In case of a reconnection, the last positioning will be reflected by the standards for solo and crew play circumstances underneath.
In the event that reconnection is denied, we decipher this as a deliberate leave, and the player's positioning will mirror the conditions of their separation or crash.

Solo: Upon a player's in-game passing, their singular positioning not entirely settled at that precise second.

Crew: Assuming all crew individuals have died, the crew's still up in the air at the mark of the last player's passing. Assuming at least one crew individual are as yet dynamic, you not set in stone exactly when you exit to the hall.

We decided to put together the positioning choice concerning the snapshot of exit to the anteroom, as opposed to the mark of in-game passing, to consider the benefit of spectating. Up to a player is adding to their group through spectating — offering direction and keeping a worthwhile position — their positioning is identical to their group's. In any case, on the off chance that a player ways out to the entryway while any of their crew individuals are alive, it is considered as leaving the group and their positioning will mirror that specific second.

For example, on the off chance that a player separates while their group is in third during spectating (regardless of whether the group later advances to first), the player's group positioning is secured as third.

At the point when a colleague's personality stays alive in the game, that part is considered to be effectively taking part in the match, regardless of their network status. Thus, regardless of whether a person having a place with a generally let the player match keeps on enduring be, the positioning and details of the player who are as yet taken part in the game might possibly vary in view of the planning of that

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